Ckÿph Lett Gäbn Zuth has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 13°C (55°F). Ckÿph Lett Gäbn Zuth receives an average of 283 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Ckÿph Lett Gäbn Zuth covers an area of nearly 464 km2 (185 mi2), and an average elevation of 2238 m (7342 ft) above sea level.
Overview
Ckÿph Lett Gäbn Zuth was founded durring the early 12th century in summer of the year 1118, by Vú̄w̄b Här 'Dani Alina' Vú̄boīy Cóń̄y Yoúrmë̌ Hutchäyel Hub̄qug. The establishment of Ckÿph Lett Gäbn Zuth was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ckÿph Lett Gäbn Zuth's construction back out of the project. Vú̄w̄b Här 'Dani Alina' Vú̄boīy Cóń̄y Yoúrmë̌ Hutchäyel Hub̄qug pushed on reguardles, and Ckÿph Lett Gäbn Zuth was finished, but starts off as a terible place to live.
Ckÿph Lett Gäbn Zuth was built using the conventions of Dwarvern durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Lett Gäbn Zuth is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ckÿph Lett Gäbn Zuth is was constructed arround several restrictive packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Ckÿph Lett Gäbn Zuth weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Your first impression of Ckÿph Lett Gäbn Zuth proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.
Civic Infrastructure
Ckÿph Lett Gäbn Zuth possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ckÿph Lett Gäbn Zuth has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ckÿph Lett Gäbn Zuth has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Lett Gäbn Zuth. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Lett Gäbn Zuth's parks.
Ckÿph Lett Gäbn Zuth has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Lett Gäbn Zuth.
Ckÿph Lett Gäbn Zuth has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ckÿph Lett Gäbn Zuth has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ckÿph Lett Gäbn Zuth has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ckÿph Lett Gäbn Zuth has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ckÿph Lett Gäbn Zuth has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Lett Gäbn Zuth has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Lett Gäbn Zuth has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Lett Gäbn Zuth's public wards, blessings, and other arcane systems.
Ckÿph Lett Gäbn Zuth has an Millitary Academy which trains military officers and specilists.
Ckÿph Lett Gäbn Zuth possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Lett Gäbn Zuth's grid is powered by a god's will and kindness.
Ckÿph Lett Gäbn Zuth possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Ckÿph Lett Gäbn Zuth has a first rate hospital which caters to anyone in need of long term medical care.
Ckÿph Lett Gäbn Zuth has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ckÿph Lett Gäbn Zuth has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Lett Gäbn Zuth's natural decorations nor waterways.
Ckÿph Lett Gäbn Zuth has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ckÿph Lett Gäbn Zuth has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ckÿph Lett Gäbn Zuth has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ckÿph Lett Gäbn Zuth is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Two or more groups of citizens within Ckÿph Lett Gäbn Zuth hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.
Ckÿph Lett Gäbn Zuth's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
Due to the actions of local Kami, summer is short in Ckÿph Lett Gäbn Zuth.
The Siren near Ckÿph Lett Gäbn Zuth are known to be more aggressive than normal.
Ckÿph Lett Gäbn Zuth's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Elven High Magic energies of tier 2 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 201
Farmers: 314
Farm Laborer: 549
Hunters: 422
Milk Maids: 281
Ranchers: 145
Ranch Hands: 301
Shepherds: 305
Farmland: 444303 m2
Cattle and Similar Creatures: 27494
Poultry: 329928
Swine: 21995
Sheep: 1099
Goats: 219
Horses, Mounts, and Beasts of Burden: 10997
Craftsmen
Arms and Toolmakers: 224
Blacksmiths: 274
Bookbinders: 146
Buckle-makers: 150
Cabinetmakers: 274
Candlemakers: 379
Carpenters: 385
Clothmakers: 281
Coach and Harness Makers: 118
Coopers: 261
Copper, Brass, Tin, Zinc, and Lead Workers: 158
Copyists: 104
Cutlers: 90
Fabricworkers: 255
Farrier: 666
Furriers: 73
Glassworkers: 333
Gunsmiths: 226
Harness-Makers: 106
Hatters: 222
Hosiery Workers: 82
Jewelers: 122
Leatherwrights: 281
Locksmiths: 108
Matchstick makers: 166
Musical Instrument Makers: 166
Painters, Structures and Fixtures: 139
Paper Workers: 152
Plasterers: 152
Pursemakers: 189
Roofers: 118
Ropemakers: 116
Rugmakers: 106
Saddlers: 207
Scabbardmakers: 231
Scalemakers: 116
Scientific, Surgical, and Optical Instrument Makers: 70
Sculptors, Structures and Fixtures: 106
Shoemakers: 104
Soap and Tallow Workers: 415
Tailors: 879
Tanners: 137
Upholsterers: 152
Watchmakers: 146
Weavers: 305
Whitesmiths: 90
Merchants
Adventuring Goods Retellers: 76
Arcana Sellers: 77
Beer-Sellers: 140
Booksellers: 164
Butchers: 289
Chandlers: 323
Chicken Butchers: 318
Entrepreneurs: 117
Fine Clothiers: 281
Fishmongers: 268
Florists: 66
Potion Sellers: 174
Resellers: 478
Spice Merchants: 150
Wine-sellers: 219
Wheelwright: 161
Woodsellers: 104
Service workers
Bakers: 610
Barbers: 511
Coachmen: 164
Cooks: 392
Doctors: 241
Gamekeepers: 177
Grooms: 99
Hairdressers: 392
Healers: 285
Housekeepers: 379
Housemaids: 646
House Stewards: 343
Inns: 105
Laundry maids: 203
Maidservants: 366
Nursery Maids: 199
Pastrycooks: 407
Restaurateur: 578
Tavern Keepers: 478
Specialized Laborer
Ashworkers: 149
Bleachers: 98
Chemical Workers: 62
Coal Heavers: 229
In-Town Couriers: 229
Long Haul Couriers: 255
Dockyard Workers: 229
Gas Workers: 53
Hay Merchants: 90
Leech Collectors: 271
Millers: 255
Miners: 255
Oilmen and Polishers: 164
Postmen: 268
Pure Finder: 138
Skinners: 354
Sugar Refiners: 62
Tosher: 177
Warehousemen: 379
Watercarriers: 241
Watermen, Bargemen, etc.: 354
Skilled Laborers
Accountants: 140
Alchemist: 173
Clerk: 233
Dentists: 112
Educators: 293
Engineers: 159
Gardeners: 112
Mages: 78
Plumbers: 116
Pharmacist: 132
Professors: 46
Scientists: 83
Wizards: 48
Civil Servants
Adventurers: 105
Bankers: 155
Civil Clerks: 261
Civic Iudex: 120
Consultants: 72
Exorcist: 268
Fixers: 132
Kami Clerk: 205
Landlords: 226
Lawyers: 131
Legend Keepers: 192
Militia Officers: 1221
Monks, Monastic: 343
Monks, Civic: 343
Historian, Oral: 233
Historian, Textual: 135
Policemen, Sheriffs, etc.: 268
Priests: 523
Rangers: 146
Rat Catchers: 162
Scholars: 174
Spiritualist: 207
Slayers: 62
Storytellers: 431
Military Officers: 366
Cottage Industries
Brewers: 366
Comfort Services: 478
Enchanters: 127
Herbalists: 124
Jaminators: 343
Needleworkers: 354
Potters: 180
Preserve Makers: 323
Quilters: 159
Seamsters: 578
Spinners: 305
Tinker: 119
Weaver: 281
Artists
Actors: 118
Architects: 43
Bards: 174
Costumers: 66
Dancers: 130
Drafters: 71
Engravers: 89
Fine Furniture Carpenters: 53
Glaziers: 116
Inlayers: 102
Musicians: 343
Painters, Art: 55
Playwrights: 113
Sculptors, Art: 95
Wood Carvers: 379
Writers: 366
Produce Industries
Butter Churners: 366
Canners: 289
Cheesmakers: 354
Ice Merchants: 48
Millers: 215
Picklers: 192
Smokers: 140
Stockmakers: 126
Tobacconists: 166
Tallowmakers: 239
42580 of Ckÿph Lett Gäbn Zuth's population work within a Foundational Occupation.
2317 work in Agriculture
9580 work as Craftsmen
3405 work as Merchants
6575 work as Service Workers
4312 work as General Laborers
1725 work as Skilled Laborers
6481 work as Civil Servants
3737 work in Cottage Industries
2313 work as Artists
2135 work in Produce Industries
59698 of Ckÿph Lett Gäbn Zuth's population do not work in a formal occupation, but do contribute to the local economy. 7698 (7%) are noncontributers.
Points of Interest
POI
History
The the a kukri of Abjuration, an a kukri imbued with notable amounts of Abjuration energies was created near Ckÿph Lett Gäbn Zuth by in time immemorial, reportedly some time during the early 2nd century.